General Features





Ragnarok Online 2
improves on many of the original's features as well as adding quite a few of its own. Below are notable new features or changes that will be seen in RO2. Larger features are described in detail. Not all game features have been announced yet.

  • Full 3D graphics, while retaining the "original anime style" of Ragnarok Online.
  • Real Emotion Expression, allowing player avatars to show and express realistic emotions. This will replace the "bubble emotes" from the original.
  • Anti-Theft Mob System, which gives benefits to a victim of kill-stealing instead of penalizing the offender.
  • Safe Trade System, which enables two ways of trade. The first option requires an item from both parties (or Zeny) and the second option allows the trade of an item or amount of zeny without having to receive something in return.
  • Killing one strong creature has been redesigned to be far more effective than killing multiple weaker enemies. Grouping has also been made far more beneficial to those in the group.
  • Loot collection has been changed to a "loot the body" system. Instead of making dropped items fall onto the ground, the player must select the fallen enemy's corpse and retrieve the items.
  • Jumping and swimming have been implemented.
  • There will be a day and night cycle.

    Strong Points

  • To eliminate the monotony of leveling, you can change your profession/job for any reason at any time without having to remake your character. This also allows for you to focus on one character and achieve high level.
  • Enviroment is fully 3D, no aspect of it is 2D besides skin interface. Much of which resembles the previous.
  • Good elaborate music , with the scores composed by the music director for the well known anime "Cowboy Bebop".
  • Game will appeal more to adults/teens then to kids.
  • All characters whether it be non-playable or playable character are 3D. Likewise with monsters. The environment is therefore obviously 3D. There are also PLENTY of npcs, most of which have unique looks that differentiate them from one another.
  • Take advantage of the raw power provided by the Unreal Engine. This also allows them to develop the game seemlessly earsier.
  • All items equipped change some aspect of the appearance of your character.
  • Quests and objectives are straight foward. Not only including required items names, but as well as their icon. It's also believed it will adopt a quest log similar to that seen in World of Warcraft.
  • Modelling shows realism. Plants and trees move, when idling your character also moves such as breathing, yawning, etc.
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