Human - Elves - Half Elves - Dhans - Dekan - Dark elf
Unique Features:
- Humans have the highest defense and can use melee attacks. Classes consist of Knight (level 1-50), Guardian (Attacking Knight-Class Change), and Defender (Defending Knight-Class Change).
- Weapons Used: Dagger, One-Handed Sword, One-Handed Mace, One-Handed Axe
- Important Stats: Strength, Agility
Human Classes
Defender
Class specialized in using maces and has strengthened defense. When playing in a party, they are perfect to take on the role of tanker. They should take on the role of increasing the party’s EXP instead of using aura skills to increase vitality, mana recovery, or defense or aura skills to increase physical, ranged, or magic attacks. They also possess the ability to cast ranged Stun spells as well as have enhanced skills for ranged attacks.
Guardian
Class consists of enhanced knights specialized in the use of daggers and one-handed sword with the unique feature of having enhanced attack skills. Guardians have the ability to attack the target even when the target has protection and possess the skill to increase the amount of damage with each attack. They can quickly gain control of their opponents that are in close-proximity by using skills to lower their opponent’s defense or attack rate. Not only does their own defense allow them to resist stun and root spells for an allotted time, but they are also capable of using their skills to resist physical attacks in melee battles. They are welcomed in party plays because they can use aura to raise the party members’ chances for critical attacks.
Informative Tip:
Beginners should use one-handed swords, one-handed maces, or one-handed axes along with a dagger, rather than a shield or other defenses, when hunting in dual weapon mode. The protection and block rate from shields are insufficient; therefore it will be more beneficial to increase your attack and try to attack quickly and efficiently.
When you reach level 50 and change your class to Guardian, use a one-handed axe and a dagger in dual weapon mode. If you chose to be a Defender, use a one-handed mace and shield. A one-handed axe with higher attack should be used instead of one-handed sword or one-handed mace in dual weapon mode, because in dual weapon mode, axes have the same attack rate as other one-handed weapons.
When the dagger is held in the left-hand in dual weapon mode, the weapon attack and option is only at 20%, but it is better to have a variety of options than to have a high level of one option. The reason is because all options even at 1 of 20% will be increased by 1; hence options attached to the dagger will have a +1 effect whether it is at 1 or at 5. Consequently, it is better to have many options attached to the dagger that can be increased rather than to have only one.
For example: when strength +1, vitality +1, dexterity +1 melee attack +1%, attack speed +2%, mobility speed +2%, and critical chances +1%, they will be increased to strength +1, vitality +1, dexterity +1, melee attack +1%, attack speed +1%, mobility speed +1%, and critical chances +1%, and when strength +12, vitality +8, melee attack +5%, and critical chances +6%, they will be increased to strength +2, vitality +1, melee attack +1%, and critical chances +1%. You can see the differences when comparing the two.
However, in dual weapon mode, the use of skills related to shields (charge, shield push, shield burden, shield mastery, whirlwind) is prohibited. You have the choice of carrying a shield of your choice instead of dual weapon mode and when you have raised agility for critical attacks, it is common to carry a dagger with higher critical options.
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